Mega Blitz x10

The Megablitz realm follows the rules and mechanics of Imperia Online but the game speed is multiplied by 10, meaning that accounts' development is 10 times faster than it is in a normal speed realm. The duration of the era is approximately 1 month and the end date is defined by Imperia Online's administration. The list below represents the characteristic features and accents all Mega Blitz participants should consider while playing:

Economy

  • Production х10 – 10 times bigger amount of resources produced on 1 hour and 100 workers basis, namely - 100 wood / 20 iron / 50 stone.
  • Gold income x10 – 10 times bigger amount of gold exacted as a tax on 1 hour and 100 workers basis, namely:
    • Second level (very low) – +10 gold
    • Third level (low) – +20 gold
    • Fourth level (medium) – +30 gold
    • Fifth level (high) – +40 gold
    • Sixth level (very high) – +50 gold
  • Population growth x10 – population number increases 10 times faster, but Nomad population limits and Imperian Houses’ capacities stay the same.
  • The Happiness is not influenced by the game speed.
  • Migration is not influenced by the game speed.
  • Construction and research times are divided by 10.
  • Instant construction is available if just 48 hours are remaining, and the instant research - 12 hours*.
    * This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets.
  • Resource transportation between annexed provinces while under attack takes 5 minutes. In peaceful times, it can be instant.
  • Bank interest is limited to 30 000 000 a day.
  • Bank loans offer 10 times bigger amounts and the paid off period is 168 hours.
  • The paid 10-hour production can be received every 24 hours. The received amount of resources is 10 times bigger than in a normal speed realm because production is x10, but the price remains the same – 1700 diamonds.
  • Colonizers travel to the selected colony spot 10 times faster, colony’s construction time is 1 hour.

Military

  • Units’ training time is 10 times shorter.
  • Units’ speed is 10 times higher.
  • Upkeep is multiplied by 10.
  • The shortest mission in peaceful times is 10 minutes to active players and 2,5 minutes to an abandoned empire.
  • Traveling between annexed provinces and to an independent province takes 2,5 minutes while under attack; 1 minutes and 15 seconds while an enemy alliance member is attacking, and can still be instant in peaceful times.
  • The cool down period of independent provinces which still have resources is 10 times shorter.
  • A province can be pillaged once every 17 hours. 4 pillages can be made by one player every 24 hours.
  • Capitulation lasts for 17 hours. Player “x” has the right to capitulate to player “y” solely if in the 5 hours right before the capitulation “y” attacked “x” at least once, and “x” didn’t attack “y”.
  • Automatically generated honor is +3 for Diplomacy Officers and 2 for all other players.

Diplomacy

  • Loyalty status stages are divided by 10, so the respective Happiness and Special bonuses are received at a 10 times earlier stage of the era.
  • War duration is 17 hours. The cool down period between the declaration and the activation of the war is 1 hour.
  • The shortest mission in a war is 10 minutes.
  • A province can be pillaged every 8 hours in war.
  • The cool down period (attack free) of newly founded/conquered alliance holdings is 1 hour.
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