Babysitting

Legal help from a friend with your economic development without needing to give your password, or any personal data, away or risk getting banned by Imperia Online administration authority.

For more information about babysitting click here.

Balanced Formation

The formation by default all players without Tactics level use exclusively.
Frontline – 15% of the Frontline army in each Flank, 60% in the Center and 10% in the Reserve.
Third lineArchers– 20% of the archers in each Flank and 60% in the Center.

Ballista

- Heavy siege engine class.
- Special features: best garrison along with archers; 50% attack on Fortress walls and 100% against enemy siege engines; ranged attack in 2 rounds before melee; accompanying army – 5 soldiers.
- Requirements: Drill [1], Range attack [8], Centralization [5].

For more information about ballistae, click here or see the in-game description in Siege workshops.

Bank interest

The gold percentage applied on the current available gold in the capital a player receives. The interest is increased by Bank levels - each level after the forth one accrues 1% interest per 24 hours. It is limited, though – 3 000 000 maximum interest per 24h, i.e. 125 000 per hour.

Banking

A research that gives the sovereign the know-how of establishing a bank institution in order to benefit from loans. Each level after the forth one accrues 1% interest per 24 hours on the gold that is stocked. The first 3 levels open access to the three bank loans.

Banned player

A user who has temporarily lost access to his account due to bug exploitation or rules violation. Ban can last for 24h, 48h or for an entire year. Banned players are accompanied by a bars icon and can be attacked.

Barracks

Common word for all buildings where units are recruited and trained.

Imperian barrack capacities are increased by 20% by activating Premium.

Battering ram

- Light siege engine class.
- Special features: attacks the Fortress with 100% its strength; it is the only siege engine deployed on the 1st line in a Fortress siege, so it suffers damages along with the infantry; accompanying army – 7 soldiers.
- Battering ram is the only siege engine that doesn't fight in defense, but just suffer damages.
- Requirements: Drill [1].

For more information about battering rams, click here or see the in-game description in Siege workshops.

Battle

Combat, troop engagement of two armed forces, conducted after execution of attack command. The battle types in Age of Conquest are three, according to the battle mechanics and troops involved and the profit for the attacker: Fortress siege, Field battle, Pillage.

Battle report

Contains battle information. Consists of animated battle, where you see your troops moving, fighting, inflicting and suffering damages, and a text based part listing the initial and final armies and morale values of both parties, lost net worth points, won resources, honor, military points and supply train. Only battle reports at least 168 hours old can be shared with other players when a reference link shows up at the bottom of the animated battle.

Battle simulator

The engine which helps players calculate their battles with precision in order to get always expected military results. Age of Conquest’s Battle simulator includes all features a battle has: army (field and garrison), morale, military researches, fortress, fortress facilities, fortification, formation, race, orders. Players should bear in mind two things, though:

- Espionage report doesn’t give information about enemy’s military researches, formation, exact morale value, fortification and moat, so it is recommendable filling in the respective fields with at least 2 levels higher researches than their own;
- When morale drops below 50 the chance for the army to flee from the battle field and lose increases progressively by 2% per every 1 point below 50, so if you receive a simulation result winning at 49 or less morale, the win is not certain and your army definitely needs upgrades (change of composition, formation, numerical raise, research upgrade etc.) before being sent on a victorious mission.

Battle with garrison

The part of a Fortress siege battle which implies that the walls are already destroyed and attacker's troops engage the garrisoned defender's ones (if there are or have left any), following the rules and mechanics of an ordinary Field battle. Troops start with the Morale value they have finished the walls smashing stage, so morale is never reset for the battle with the garrison. A Fortress siege is considered finished only when the battle with the garrison is concluded.

Battles of the day

A menu which lists the two bloodiest, medal battles (in defense and in attack) for a certain day in a certain realm. It is situated in the footer menu on the home page.

Beginner protection

An option that can be activated by every player at less than 1000 net worth points who has been defeated in defense, when an activation button shows up in the battle report as well as from one of the tasks of the Tutorial. Accounts under beginner protection cannot attack neither can be attacked. Players in beginner protection appear with baby carriage icon in ranking. The option expires automatically when the account reaches 1000 net worth points or when 168 hours from the activation have passed.

Big festival

A modifier of the happiness with single time or gradual positive global effect on the current local Happiness value. It is organized at the Town Square and is at a prefixed price in diamonds - 850 diamonds for the 1st Festival, 680 for the 2nd, 510 for the 3rd, 340 for the 4th, 170 for the 5th on (counted for the whole Empire, not only for a single province), but since big festivals are mass, the required sum is divided into 2. The basic effect is +2 Happiness and is enhanced by 2 per each Town Square level. Just one big festival can be organized every 24 hours.

Block list

The list of all users ignored by the player.

Blocked player

A user under temporary investigation by the game administration or a user who has lost all rights over the respective account for an unlimited period of time due to bug exploitation or rules violation. Blocked player are accompanied by a chain with black ball icon and cannot be attacked by other players.

Bookmark

Shortcut for access to a certain Global map object. An object can be bookmarked by clicking on it with the left mouse button and selecting the last option available on the tooltip. All bookmarked objects are accessed by clicking on the respective bookmark in the icon at the upper left corner of the Village map. Players are able to bookmark up to 20 objects. Allies can share bookmarks with each other, so they practically have access to more than 20 bookmarked objects.

Boxed province

An inner province marked with red outlines on the Imperial map which shares a border only with annexed provinces. Boxing causes 20 points Morale drop for the attacker. A province cannot be double-boxed.

Brigadier General

Military rank conferred to players with 150 000-224 999 military points.

Building

Common word for all structures in Age of Conquest whose all-round construction is fragmented into levels. Each level increases the building’s capacity or enhances its effect; both are local except those of the University and the Science Academy affecting the whole Empire. The more levels a building has, the more developed it’s considered. All buildings’ figures are visible on the Village map. Clicking on a building figure opens an informative window about the respective building’s development or grants direct access to the inside of the building. Buildings are constructed in the Town hall.

Buildings queue

Players can add up to 4 buildings (economy and military all together) in a queue, which will be conducted one after another automatically. All queued buildings, except the first one, are in pending mode - their timers are frozen and the time will start decreasing as soon as they become the first building in the queue. A pending building can be moved to first queue position, while the progress of the displaced building is not annulled, but just paused. All buildings in progress can be canceled, which gives 50% of the invested resources back. More than one level of the same building can be ordered in one queue, but only the last ordered one can be canceled. Each building at less than 96 remaining hours can be instantly constructed for diamonds.

NB! Building queue and canceling a building are both not available while the Empire is being under attack. Canceling a building and displacing buildings in the queue are options available for accounts at more than 200 net worth points.

Bureaucracy

A research which gives the sovereign the know-how of increasing the efficiency of the annexed provinces. Each level grants +5%. The efficiency cannot exceed 100%. Without the Bureaucracy effect, every following annexed province is 10% less efficient compared with its respective previous one (without considering the province circle Bureaucracy Modifier), the 11th annexed province has efficiency 0%, and every single province annexed after it is 10% less efficient, representing the respective negative value.

Bureaucracy modifier

One of province circle’s special features. It can be zero or negative. Zero bureaucracy modifier implies that province efficiency won’t be affected by province’s location and efficiency will depend solely on bureaucracy research level. Negative bureaucracy modifier applies additional penalty percentage to the province efficiency apart from the drop due to lack or insufficiency of Bureaucracyresearch levels.

^