メガスピードワールドx10
メガスピードワールドはImperia Onlineの一般ワールドのルールに基づきます。ただスピードは一般ワールドと比べて、10倍速いです。時代はほぼ1ヵ月続きます。終了日はImperia Onlineの管理チームに決められます。以下のリストではメガスピードワールドの主なフィチャー及び特徴が説明されます。
Economy
- Production х10 – 10 times bigger amount of resources produced on 1 hour and 100 workers basis, namely - 100 wood / 20 iron / 50 stone.
- Gold income x10 – 10 times bigger amount of gold exacted as a tax on 1 hour and 100 workers basis, namely:
- Second level (very low) – +10 gold
- Third level (low) – +20 gold
- Fourth level (medium) – +30 gold
- Fifth level (high) – +40 gold
- Sixth level (very high) – +50 gold
- Population growth x10 – population number increases 10 times faster, but Nomad population limits and Imperian Houses’ capacities stay the same.
- The Happiness is not influenced by the game speed.
- Migration is not influenced by the game speed.
- Construction and research times are divided by 10.
- Instant construction is available if just 48 hours are remaining, and the instant research - 12 hours*.
* This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets. - Resource transportation between annexed provinces while under attack takes 5 minutes. In peaceful times, it can be instant.
- Bank interest is limited to 30 000 000 a day.
- Bank loans offer 10 times bigger amounts and the paid off period is 168 hours.
- 10時間資源生産は24時間に1度受け取れます。獲得の資源量は通常ワールドの4倍大きいです。値段は同じ1700ダイヤモンドです。
- Colonizers travel to the selected colony spot 10 times faster, colony’s construction time is 1 hour.
Military
- Units’ training time is 10 times shorter.
- Units’ speed is 10 times higher.
- Upkeep is multiplied by 10.
- The shortest mission in peaceful times is 10 minutes to active players and 2,5 minutes to an abandoned empire.
- Traveling between annexed provinces and to an independent province takes 2,5 minutes while under attack; 1 minutes and 15 seconds while an enemy alliance member is attacking, and can still be instant in peaceful times.
- The cool down period of independent provinces which still have resources is 10 times shorter.
- A province can be pillaged once every 17 hours. 4 pillages can be made by one player every 24 hours.
- Capitulation lasts for 17 hours. Player “x” has the right to capitulate to player “y” solely if in the 5 hours right before the capitulation “y” attacked “x” at least once, and “x” didn’t attack “y”.
- Automatically generated honor is +3 for Diplomacy Officers and 2 for all other players.
Diplomacy
- Loyalty status stages are divided by 10, so the respective Happiness and Special bonuses are received at a 10 times earlier stage of the era.
- War duration is 17 hours. The cool down period between the declaration and the activation of the war is 1 hour.
- The shortest mission in a war is 10 minutes.
- A province can be pillaged every 8 hours in war.
- The cool down period (attack free) of newly founded/conquered alliance holdings is 1 hour.
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